# cesium-地形裁剪-绘制多边形裁剪
# 介绍
之前的文章介绍过,cesium绘制多边形和裁剪地形,这里我将两功能融合起来实现绘制多边形裁剪地形
这里只能裁剪凸多边形
# 效果
先上效果


# 分析
- 绘制多边形
- 存储点数组
- 数组逆转
- 裁剪多边形地形
# 完整代码
这里使用vue实现,cesium初始化以模块引入,具体代码有相关注释
<template>
<div class="home">
<el-row type="flex" :gutter="20">
<el-col :span="24">
<div class="grid-content bg-purple">
<el-breadcrumb separator="/">
<el-breadcrumb-item>cesium</el-breadcrumb-item>
<el-breadcrumb-item>裁剪功能</el-breadcrumb-item>
<el-breadcrumb-item>地形单裁剪(绘制多边形)</el-breadcrumb-item>
</el-breadcrumb>
</div>
</el-col>
</el-row>
<el-row type="flex" :gutter="20">
<el-col :span="24">
<div class="grid-content bg-purple">
<cesiumComponent id="cesium" ref="refCesium"/>
</div>
</el-col>
</el-row>
<el-row type="flex" :gutter="20">
<el-col :span="24">
<div class="grid-content bg-purple">
<el-button type="primary" @click="addDem()">复位</el-button>
<el-button type="primary" @click="draw('polygon')">绘制裁切面</el-button>
<el-button type="primary" @click="clearAll">清空所有数据</el-button>
</div>
</el-col>
</el-row>
</div>
</template>
<script>
import cesiumComponent from '../cesium.vue'
export default {
name: "clipping_single",
data() {
return {
_viewer: undefined,
isClipping: false,
tempEntities: [],
clippingPoints: [],
};
},
components: {
cesiumComponent
},
mounted() {
this.init();
},
methods: {
init() {
this.$refs.refCesium.initMap();
this._viewer = this.$refs.refCesium._viewer;
this.addDem();
},
addDem() {
let that = this;
that._viewer.terrainProvider = new Cesium.CesiumTerrainProvider({
url: '../dem/ASTGTM_N29E087D'
});
that._viewer.camera.flyTo({
destination: Cesium.Cartesian3.fromDegrees(87.42919921875, 28.700224692776988, 67863.0),
orientation: {
heading: Cesium.Math.toRadians(0.0),
pitch: Cesium.Math.toRadians(-45.0),
roll: 0.0
}
});
},
clippings() {
let that = this;
let clippingPoints = this.clippingPoints;
//将第一个点添加到最后一个点,完成闭环
clippingPoints.push(clippingPoints[0]);
// 将点集合逆转
let newClippingPoints = clippingPoints.reverse();
// truf判断多边形坐标是否为顺时针,true:顺时针,false:逆时针
// console.log(turf.booleanClockwise(turf.lineString(clippingPoints)));
let clippingPlanes1 = that.createClippingPlane(newClippingPoints);
that._viewer.scene.globe.depthTestAgainstTerrain = true;
that._viewer.scene.globe.clippingPlanes = new Cesium.ClippingPlaneCollection({
planes: clippingPlanes1,
edgeWidth: 1.0,
edgeColor: Cesium.Color.YELLOW
});
},
draw() {
let that = this;
//每次裁切前清空多边形数据
that.clearDrawEntities();
let viewer = this._viewer;
let tempEntities = this.tempEntities;
let position = [];
let tempPoints = [];
let handler = new Cesium.ScreenSpaceEventHandler(viewer.scene.canvas);
//鼠标移动事件
handler.setInputAction(function (movement) {
}, Cesium.ScreenSpaceEventType.MOUSE_MOVE);
//左键点击操作
handler.setInputAction(function (click) {
// 从相机位置通过windowPosition 世界坐标中的像素创建一条射线。返回Cartesian3射线的位置和方向。
let ray = viewer.camera.getPickRay(click.position);
// 查找射线与渲染的地球表面之间的交点。射线必须以世界坐标给出。返回Cartesian3对象
position = viewer.scene.globe.pick(ray, viewer.scene);
//将笛卡尔坐标转换为地理坐标
let cartographic = viewer.scene.globe.ellipsoid.cartesianToCartographic(position);
//将弧度转为度的十进制度表示
let longitudeString = Cesium.Math.toDegrees(cartographic.longitude);
let latitudeString = Cesium.Math.toDegrees(cartographic.latitude);
let points = [longitudeString, latitudeString];
// 将点坐标添加到数组中
that.clippingPoints.push(points);
tempPoints.push(position);
let tempLength = tempPoints.length;
//调用绘制点的接口
let point = that.drawPoint(position);
tempEntities.push(point);
if (tempLength > 1) {
let pointline = that.drawPolyline([tempPoints[tempPoints.length - 2], tempPoints[tempPoints.length - 1]]);
tempEntities.push(pointline);
} else {
// tooltip.innerHTML = "请绘制下一个点,右键结束";
}
}, Cesium.ScreenSpaceEventType.LEFT_CLICK);
//右键点击操作
handler.setInputAction(function (click) {
let cartesian = viewer.camera.pickEllipsoid(click.position, viewer.scene.globe.ellipsoid);
if (cartesian) {
let tempLength = tempPoints.length;
if (tempLength < 3) {
alert('请选择3个以上的点再执行闭合操作命令');
} else {
//闭合最后一条线
let pointline = that.drawPolyline([tempPoints[tempPoints.length - 1], tempPoints[0]]);
tempEntities.push(pointline);
// that.drawPolygon(tempPoints);
tempEntities.push(tempPoints);
that.clippings();
handler.destroy();//关闭事件句柄
handler = null;
}
}
}, Cesium.ScreenSpaceEventType.RIGHT_CLICK);
},
drawPoint(position, config) {
let viewer = this._viewer;
let config_ = config ? config : {};
return viewer.entities.add({
name: "点几何对象",
position: position,
point: {
color: Cesium.Color.SKYBLUE,
pixelSize: 10,
outlineColor: Cesium.Color.YELLOW,
outlineWidth: 3,
disableDepthTestDistance: Number.POSITIVE_INFINITY,
heightReference: Cesium.HeightReference.CLAMP_TO_GROUND,
}
});
},
drawPolyline(positions, config_) {
let viewer = this._viewer;
if (positions.length < 1) return;
let config = config_ ? config_ : {};
return viewer.entities.add({
name: "线几何对象",
polyline: {
positions: positions,
width: config.width ? config.width : 5.0,
material: new Cesium.PolylineGlowMaterialProperty({
color: config.color ? new Cesium.Color.fromCssColorString(config.color) : Cesium.Color.GOLD,
}),
depthFailMaterial: new Cesium.PolylineGlowMaterialProperty({
color: config.color ? new Cesium.Color.fromCssColorString(config.color) : Cesium.Color.GOLD,
}),
clampToGround: true,
}
});
},
drawPolygon(positions, config_) {
let viewer = this._viewer;
if (positions.length < 2) return;
let config = config_ ? config_ : {};
return viewer.entities.add({
name: "面几何对象",
polygon: {
hierarchy: positions,
material: config.color ? new Cesium.Color.fromCssColorString(config.color).withAlpha(.2) : new Cesium.Color.fromCssColorString("#FFD700").withAlpha(.2),
},
});
},
/**
* 根据多边形数组创建裁切面
* @param points_ 多边形数组集合
* @returns {[]} 返回裁切面数组
*/
createClippingPlane(points_) {
let points = [];
for (let i = 0; i < points_.length - 1; i++) {
points.push(Cesium.Cartesian3.fromDegrees(points_[i][0], points_[i][1]))
}
let pointsLength = points.length;
let clippingPlanes = []; // 存储ClippingPlane集合
for (let i = 0; i < pointsLength; ++i) {
let nextIndex = (i + 1) % pointsLength;
let midpoint = Cesium.Cartesian3.add(points[i], points[nextIndex], new Cesium.Cartesian3());
midpoint = Cesium.Cartesian3.multiplyByScalar(midpoint, 0.5, midpoint);
let up = Cesium.Cartesian3.normalize(midpoint, new Cesium.Cartesian3());
let right = Cesium.Cartesian3.subtract(points[nextIndex], midpoint, new Cesium.Cartesian3());
right = Cesium.Cartesian3.normalize(right, right);
let normal = Cesium.Cartesian3.cross(right, up, new Cesium.Cartesian3());
normal = Cesium.Cartesian3.normalize(normal, normal);
let originCenteredPlane = new Cesium.Plane(normal, 0.0);
let distance = Cesium.Plane.getPointDistance(originCenteredPlane, midpoint);
clippingPlanes.push(new Cesium.ClippingPlane(normal, distance));
}
return clippingPlanes;
},
/**
* 清除实体
*/
clearDrawEntities() {
let viewer = this._viewer;
this.tempEntities = [];
this.clippingPoints = [];
// 清除之前的实体
const entitys = viewer.entities._entities._array;
let length = entitys.length
// 倒叙遍历防止实体减少之后entitys[f]不存在
for (let f = length - 1; f >= 0; f--) {
if (entitys[f]._name && (entitys[f]._name === '点几何对象' || entitys[f]._name === '线几何对象' || entitys[f]._name === '面几何对象')) {
viewer.entities.remove(entitys[f]);
}
}
},
clearAll() {
let that = this;
this.clearDrawEntities();
that._viewer.scene.globe.clippingPlanes = null;
}
},
created() {
},
}
</script>
<style scoped>
.home {
height: 100%;
margin: 0;
padding: 0;
overflow-y: auto;
overflow-x: hidden;
}
.el-breadcrumb {
margin: 10px;
font-size: 15px;
}
#cesium {
max-height: 700px;
}
</style>
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