# 贴图-动态图片
<!DOCTYPE html>
<html lang="en">
<head>
<meta charset="UTF-8">
<title>003-04-全景图融合视频</title>
<style>
body {
margin: 0;
padding: 0;
overflow: hidden;
}
#video {
position: fixed;
top: 0;
left: 0;
z-index: 9999;
display: none;
}
</style>
</head>
<body>
<div id="container"></div>
<img id="img" src="http://192.168.1.18" style="width: 500px; height:300px;position: fixed;top: 0;left: 0;z-index: 999">
<script src="http://www.yanhuangxueyuan.com/versions/threejsR92/build/three.js"></script>
<script src="http://www.yanhuangxueyuan.com/versions/threejsR92/examples/js/controls/OrbitControls.js"></script>
<script>
//定义场景、相机、渲染器
let camera, scene, renderer;
//窗口的宽和高
let height = window.innerHeight;
let width = window.innerWidth;
let container, mesh;
container = document.getElementById('container');
//定一个透视摄像头
camera = new THREE.PerspectiveCamera(75, width / height, 1, 1100);
camera.target = new THREE.Vector3(0, 0, 0);
scene = new THREE.Scene();
//定义一个球体
let geometry = new THREE.SphereBufferGeometry(300, 60, 40);
//表面翻转到内部;
geometry.scale(-1, 1, 1);
let textureLoader = new THREE.TextureLoader();
//全景图片
//图片
let image = new THREE.TextureLoader().load('../static/images/bgs.jpg');
//图片材质
let material = new THREE.MeshBasicMaterial({
map: image
});
//设置网格模型的形状和材质
mesh = new THREE.Mesh(geometry, material);
//添加到场景中
scene.add(mesh);
//视频播放
//视频
let texture = textureLoader.load('http://192.168.1.18/');
//视频材质
let material1 = new THREE.MeshBasicMaterial({
map: texture
});
//定义一个矩形
let geometry1 = new THREE.PlaneGeometry(100, 60);
let rect = new THREE.Mesh(geometry1, material1);
// rect.geometry.scale(-1, 1, 1);
rect.position.set(125, -18, -85);
rect.rotateY(-Math.PI / 4);
// rect.translate(0, 0, 0);
scene.add(rect);
//定时更新贴图,起到视频播放的效果
setInterval(function () {
//更新贴图
material1.map=textureLoader.load( 'http://192.168.1.18/' );
//设置update生效
rect.material.map.needsUpdate = true;
},100);
renderer = new THREE.WebGLRenderer();
renderer.setPixelRatio(window.devicePixelRatio);
renderer.setSize(width, height);
container.appendChild(renderer.domElement);
let controls = new THREE.OrbitControls(camera, renderer.domElement); // 创建相机控制器,用鼠标键盘来来控制相机
controls.enableDamping = true; // 使动画循环使用时阻尼或自转 意思是否有惯性
controls.dampingFactor = 1;// 动态阻尼系数 就是鼠标拖拽旋转灵敏度
controls.enableZoom = true;// 是否可以缩放
controls.autoRotate = false;// 是否自动旋转
controls.minDistance = 10;// 设置相机距离原点的最近距离
controls.maxDistance = 50;// 设置相机距离原点的最远距离
controls.enablePan = false;// 是否开启右键拖拽
render();
function render() {
renderer.render(scene, camera);// 渲染场景
requestAnimationFrame(render);// 循环渲染
}
</script>
</body>
</html>
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← 贴图-视频